This program is designed to be very simple for everyone to use. When the user presses setup, the correct number of students, bullies and frallies are ready to roam the playground. When the user presses start, the model starts running, and the agents walk around according to how they are programmed. When a bully collides with a student, then that student’s self-esteem goes down. Once a bully collides with a student so many times, and the students’ self-esteem goes down to 30, then the student drops out.
When a frally collides with a student, then that students’ self-esteem goes up. Once the student’s self-esteem reaches 65, then that student becomes a frally too. When a bully collides with a frally or force field, then the bully’s self-esteem goes up by .125, and when the bully’s self-esteem gets up to 40, then the bully turns into a student.
The user can look at the bottom of the screen to see how many students have dropped out, how many frallies there are, and how many bullies there are.
Figure 25 Data Monitoring
The user can also see visually how many students turn into frallies, how many bullies turn into students and how many students drop out because the frallies are red, and the students are green and the bullies are yellow.